Vectors – part 2

In my last post I talked about the new vector engine in C2 which was designed for easier drawing of smooth shapes and curves. It was less suited for drawing arbitrary, organic curves. I said was, because the vector engine of C2 has grown a lot since then. First thing - Comicado splines are now [...]

By | 2017-05-18T20:11:44+00:00 October 29th, 2015|Comicado, General|3 Comments