About Jugilus

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So far Jugilus has created 56 blog entries.

Vectors – part 2

In my last post I talked about the new vector engine in C2 which was designed for easier drawing of smooth shapes and curves. It was less suited for drawing arbitrary, organic curves. I said was, because the vector engine of C2 has grown a lot since then. First thing - Comicado splines are now [...]

By | October 29th, 2015|Comicado, General|3 Comments

Summer news

When I am working on C2 I don't follow any "task list" and I don't have any fixed priorities. Mostly I work on a feature and when I reach the point where I can't continue or finish the feature because some other feature is not yet implemented, I go working on that one. Or maybe [...]

By | August 12th, 2015|Comicado, General|6 Comments

C2 in work…

Not much news lately but behind the scene the work on C2 is going on without bigger interruptions. It is taking more time then anticipated but that is the norm when it comes to my development. One of priorities for the new application is to remove or fix various Comicado "quirks". Users of Comicado have [...]

By | May 18th, 2015|General|1 Comment

The first look

Another month is around and here is another post from the development front. This time I will share some more concrete information about my new graphics application (let's call it C2 for now) . Here is one screenshot of C2 (please keep in mind that this is a "work in progress" and "far from finished" [...]

By | January 26th, 2015|Comicado, General|3 Comments

December news

If you was considering buying Comicado this may be a right time to get it. The lowered price will last till the begin of the new year. This small image is not interesting just becouse of its message. As I mentioned in my last post I am now working on the sequel to Comicado. I have [...]

By | December 19th, 2014|Comicado, General|0 Comments

The future of Comicado

This place has been rather quite for the last year (or two). One could assume that Comicado has been abandoned. It was not. After finishing my game I started working on it again. This is now my sole development project and will remain such in future. So what is going on with Comicado? Quite a [...]

By | November 10th, 2014|Comicado, General|5 Comments

Comicado v1.08

A new version of Comicado brings few improvements which should help newcomers to more easily start using the application. Adding new panel elements is now quicker and more straightforward - most of the elements can be added from any point in the tree structure of the panel. The same is true for adding elements via [...]

By | April 2nd, 2014|General|1 Comment

Current status of Comicado

The current version of Comicado is 1.072. These versions with small increments are bug fixing versions, done when someone reports a bug. If you use Comicado for anything more serious I recommend to keep it updated. Apart of that there wont be new features for some time as I need to finish my game project. I [...]

By | February 5th, 2014|General|0 Comments

Comicado v1.07

This new version of Comicado doesn't bring new features but it improves one pretty important aspect of Comicado - speed in higher resolutions. This improvement has been achieved with smarter layers composition, which now occur at the zoom level size and only for the visible part of image. In the previous versions the image composition [...]

By | January 28th, 2014|General|0 Comments

Comicado is on Steam

Comicado is now available in the software section of Steam. All who purchased Comicado directly from this site can get the Steam key. Just drop me an email. There are no differences between regular and Steam version of Comicado. The Steam version has one advantage and that is automatic update performed by Steam client. But [...]

By | January 23rd, 2014|General|0 Comments